using System;
using UnityEngine;

public static class SteepestDescent3
{
	public static bool Step(out Vector3 newParametersOut, out float newAlphaOut, out float newErrorOut, Func<Vector3, float> errorFunction, Vector3 parameters, float alpha, float alphaScale, Vector3 paramDelta)
	{
		newParametersOut = default(Vector3);
		newAlphaOut = default(float);
		newErrorOut = default(float);
		return false;
	}
}
